Tuesday, November 25, 2014

Tech Play Assignment 3

Exploring Creativity Tools

·         Discuss the various tools you explored: what you liked or disliked about each one, and select one that you’ll continue to reflect on.

This week, I had the opportunity to explore various creativity tools for use in my future classroom. For the purpose of this exercise, a creativity tool was defined as “anything that allows a student to create or produce something”. Unsure of where to begin, I did a general search on Google and came across a variety of options. One tool that I investigated was entitled GoAnimate for schools, found on the website goanimate4schools.com. This tool allows for the creation of animated videos in the classroom. I love the idea of using this tool in the classroom because it is low cost, easy to use with a “drag and drop” format, and has built in safety features that make it appropriate for use in a school environment. GoAnimate for schools affords teachers the opportunity to allow their students to create their own videos showcasing content of their choosing while not having to worry about some of the safety issues that might accompany the use of other sites to complete the same task. Some of the built in safety features of the website that I found to be helpful for teachers and administrators were that: each implementation is its own private, secure, “walled garden”, teachers can provide class or group management, there is an option available for teachers to moderate videos to approve content before they are viewed by others, and all content made available for the creation of videos has been deemed appropriate for a student audience.  I can see how this tool could be useful in a variety of subject areas, as it allows students to harness their creativity to construct videos relaying specific information that can be shared with classmates and other viewers.  

Another tool that I discovered was a free app called StoryKit. With StoryKit, students can create their own storybooks that can be shared privately and safely online. They also have the option to read, edit and add audio to some classic children’s books. When constructing their own books, students can type text, add photos, draw their own illustrations, and record their own narration. This app seems like a great tool to use in the classroom because it could be most obviously used within the context of reading, but I can imagine it would be beneficial in other subjects as well. I could see it possibly being used as a fun way to allow students to create a visual representation of a written assignment.

A helpful website that I came across in my research was cooltoolsforschools.wikispaces.com. On this site, I found several interesting links to other sites, as well as fun creativity tools that might be beneficial to students. Of those that I discovered, I really liked the idea behind a tool called Golems, found on the website golemgame.com. This tool is a free, open-source, 3D recreational physics simulator. The idea is that students can virtually construct a variety of devices from robots and spaceships, to clocks and catapults using simple parts like gears, motors, and joints. After the students have designed and built their creations, they can add sensors, timers, switches and motors before being able to engage physics and interact with their machines.  This tools seems like it would be a wonderful tool for use in science classrooms, especially beginning physics because it illustrates important concepts and allows students to creatively test their design theories. After all, what kid has not wanted to build their own robot at some point in their childhood?

·         Describe how the creativity tool that you selected might fit into the TPACK model. Specifically, describe the content goals/objectives, pedagogical approach(es), and technological affordances of some student work that uses the creativity tool you selected.

Of the tools that I mentioned above, I decided to further reflect upon the GoAnimate for schools creativity tool and how it might fit into the TPACK model. If I were to design a lesson using this tool, I think that I would like to implement it within the context of a history classroom. I could have students to use the GoAnimate for schools program to construct an animated story illustrating a specific event in history as imagined through the eyes of someone during that time period that was the same age as the classroom student. The goals would be for the students to highlight their understanding and perspective of the events that took place during that point in history through the creation of an animated video that could be shared with their classmates upon completion. For instance, I might ask the students to imagine that they were an early American colonist during the time of the American Revolution and they were faced with having to choose to remain loyal to Britain or support the revolutionaries. I might have them create an animation on GoAnimate that illustrated some of the events that might have taken place, as well as their reactions and thoughts about what was happening during that time. I believe that this is a constructivist approach to teaching because I am asking the students to take the information that they have learned and construct or develop their own conclusions. Some of the technological affordances that I can see from using GoAnimate in a classroom for a purpose such as this, would be that due to the drag and drop format of the program, it would be easy for students to use without too much assistance. Also, students who are do not normally consider themselves artistic enough to create a hand drawn animation, can use the ready-made features of the program to construct their designs. In addition, teachers do not have to worry about students using inappropriate content in their animations due to the fact that the elements available within the tool have been deemed appropriate for school use and teachers are also given the ability to moderate assignments before they are viewed by others. Finally, the animations created using GoAnimate for schools can be shared safely and securely amongst other students and classes.

·         Why is it important to know about and use creativity tools? What do they offer that other tools (i.e., drill and practice, tutorials, instructional games, etc.) do not offer?

I believe that it is important to know about and use creativity tools because they afford students the opportunity to utilize their higher level thinking skills in a fun way. There are a multitude of tools available to teachers to assist students in learning new information in a variety of subjects. With the ever improving technology that is infiltrating classrooms, the plethora of tools has expanded significantly over the past few years. Some tools can be used to simply explain information or help students to memorize and regurgitate facts. If I had to classify these other tools, I might refer to them as teaching/comprehension tools because they help to present information to students or test comprehension of information, but do not allow students to “think outside of the box” because they often present the information from a fixed perspective. While these tools can be helpful in a classroom, creativity tools allow students to think and actively participate in the learning process. Using creativity tools, students can construct something meaningful using the skills and information that they have learned along with their own ideas. Other tools do not usually allow for the construction of new elements. Instead, they are limited to tasks such as drill and practice, tutorials, etc. Essentially, creativity tools afford students the chance to think differently, generate new ideas, and tap into their creative potential, t hus making learning more meaningful and exciting.


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